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Faculty – Remo

Remo Pini

Has worked with computers since about 1983 (starting with a Schneider CPC-464 with a built in tape drive). Entered the wonderful world of PCs and Microsoft in 1994 but after being fed up with Windows for Workgroups 3.1 (himem.sys anyone?) he started dabbling with Linux (yggdrassil at the time), compiling his own kernels to get that darn SCSI scanner to work. Moved on to play around with Blender, XSI, Maya and 3ds Max around 2005.

Works on short films and Machinima and tools for them whenever he finds the time. Plays most of the games that he creates Machinima for. Dabbled in composing music, compositing pictures, special effects in After Effects and a whole slew of other things… When bored, he reads books, which doesn’t happen too often.

Finds his way around in Cinema 4D, Creative Suite, Davinci Resolve and most other software packages.

Areas of teaching:

  • The boring stuff
    • Computer Systems/Basics (How to get it up an running, what to do when it doesn’t want to play along)
    • Data Management (Capturing, Backup, Archival, Organization)
    • Basic scripting
    • Basic Math for Computer Graphics
    • Basics of 2D design
    • Basics of 3D design
  • The necessary stuff
    • Planing Time, Money and Resources
    • Storyboarding / Moodboards
    • Script 101
  • The fun stuff
    • Working with digital footage
    • Basic Post Production (Editing, Grading, Simple VFX)
    • Mastering